Educational value
It has been our first involvement in a complex team project. It was difficult to understand if is better to design according to what you already know or to try something you can’t yet imagine. We chose the second road, and the path was exciting. We have been forced to investigate our limits and to gradually push them forward, to understand our own individual abilities and attitudes, to integrate our skills and aspirations in terms of work. We tried to reflect about how ideas are born, how they grow, how they change direction and how to renounce a good idea because of its incompatibility with the context.
Robo’s goals achieved
We wanted to design a prototype of a new vision. When we physically put the illuminated screen on the t-shirt certainly something strange happened. Even if the basic idea seems a little strange, Robo’s prototype succeded in making people curious about the way the iPhone screen can be interactive in an unexpected way: not connecting people with speakings but connecting people in the same context with basic perceptive stimulation like shapes, colors, light, vibration and movements.
Robo’s development opportunities
The idea is still far from being a marketable system. Programming and graphical development apart, the real opportunities are in the scenarios we could image for smartphones and t-shirt concept. It indicates a possibile new direction for interactive clothings.
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