Introductory references
This page lists introductory references recommended for students on the Interaction Design programme at IUAV University of Venice.
PUBLICATIONS
Strongly recommended
Bonsiepe, Gui. 1995. Dall’oggetto all’interfaccia. Mutazioni del design. Milan: Feltrinelli. (English trans: Interface: An Approach to Design. Maastricht: Jan van Eyck Akademie.)
Moggridge, Bill. 2007. Designing Interactions. Cambridge: MIT Press.
Negroponte, Nicholas. 1995. Being Digital. New York: Alfred A. Knopf.
2004. Essere digitali. Milano: Sperling and Kupfer
Norman, Donald A. 1997. La caffettiera del masochista. Psicopatologia degli oggetti quotidiani. Florence: Giunti. (Trans. of The Psychology of Everyday Things. New York: Basic Books. 1988.)
Reas, Casey, and Ben Fry. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press.
Saffer, Dan. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices. Berkeley CA: Peachpit.
Thackara, John. 2006. In the Bubble: Designing in a Complex World. Cambridge MA: MIT Press.
White, Ron. 2004. Il computer. Come è fatto e come funzione, 7th edn. Milan: Mondadori. (Trans. of How Computers Work. Indianapolis: Que. 2006.)
Recommended
Botta, Massimo. 2006. Design dell’informazione. Tassonomie per la progettazione di sistemi grafici auto-nomatici. Trento: Artimedia.
Cameron, Andy, ed. 2004. The Art of Experimental Interaction Design (IdN Special O4). Hong Kong: IdN Publishing.
Caplin, Steve. 2001. Icon Design: Graphic Icons in Computer Interface Design. New York: Watson-Guptill.
Cooper, Alan, Robert Reimann, and David Cronin. 2007. About Face 3.0: The Esssentials of Interaction Design. New York: Wiley.
Cooper, Alan. 1999. Il disagio tecnologico. Perché i prodotti high-tech sono così difficili da usare e che cosa fare per migliorarli. Milan: Apogeo. (Trans. of The Inmates are Running the Asylum: Why High Tech Products Are Driving Us Crazy and How to Restore the Sanity. Indianapolis: Sams. 1999.)
Garito, Maria Amata, Giovanni Anceschi, and Massimo Botta. 2006. L’ambiente dell’apprendimento. Web design e processi cognitive. Milan: McGraw-Hill.
Maeda, John. 2004. Creative Code: Aesthetics and Computation. London: Thames & Hudson.
Norman, Donald A. 1995. Le cose che ci fanno intelligenti. Il posto della tecnologia nel mondo dell'uomo. Milan: Feltrinelli, Milano, 1995. (Trans. of Things that Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading MA: Addison-Wesley. 1993.)
Petzold, Charles. 2000. Codice. Il linguaggio segreto dei computer. Milan: Mondadori. (Trans. of Code: The Hidden Language of Computer Hardware and Software. Redmond WA: Microsoft Press. 1999.)
Preece, Jenny, Yvonne Rogers, and Helen Sharp. 2007. Interaction Design: Beyond Human-Computer Interaction, 2nd edn. New York: Wiley. (Italian trans. of 1st edn: Interaction Design. Milan: Apogeo. 2004)
Studio 4.5 (Carola Zwick, Burkhard Schmitz, and Kerstin Kuhl). 2006. Designing for Small Screens: Mobile Phones, Smart Phones, PDAs, Pocket PCs, Navigation Systems, MP3 Players, Game Consoles. Switzerland: Ava.