IUAV current course references

This page lists references recommended for current courses in the Interaction Design programme at IUAV University of Venice.

LAB 1

Required

Reas, Casey, and Ben Fry. 2010. Getting Started with Processing. Sebastapol CA: O'Reilly Media / Make.

Saffer, Dan. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices. Berkeley CA: Peachpit.

Studio 4.5 (Carola Zwick, Burkhard Schmitz, and Kerstin Kuhl). 2006. Designing for Small Screens: Mobile Phones, Smart Phones, PDAs, Pocket PCs, Navigation Systems, MP3 Players, Game Consoles. Switzerland: Ava.

Interesting and relevant

Caplin, Steve. 2001. Icon Design: Graphic Icons in Computer Interface Design. New York: Watson-Guptill.

Ling, Rich. 2004. The Mobile Connection: The Cell Phone's Impact on Society. San Francisco: Morgan Kaufmann.

Maeda, John. 2004. Creative Code: Aesthetics and Computation. London: Thames & Hudson.

Negroponte, Nicholas. 1995. Being Digital. New York: Alfred A. Knopf.
2004. Essere digitali. Milano: Sperling and Kupfer

Reas, Casey, and Ben Fry. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press.

Websites

http://www.ksg.harvard.edu/saguaro/primer.htm A short summary of social capital ideas and references.

http://www.coffeehousechallenge.org/    http://www.rsa.org/ An interesting UK society focussed on using the skills and energy of the general population to improve society.

http://www.livework.co.uk/    www.enginegroup.co.uk/ Two UK service design firms: information and discussions about service design

http://www.designcouncil.org.uk/About-Design/Design-Disciplines/Service-design-by-Bill-Hollins/

 

LAB 2

Required

Banzi, Massimo. 2009. Getting Started with Arduino. Sebastapol CA: O'Reilly. (Also in Italian)

McRoberts, Michael. 2010. Beginning Arduino. New York: Apress.

Haque, Usman, and Adam Somlai-Fischer. Low Tech Sensors and Actuators. Free download from http://www.lowtech.propositions.org.uk

Interesting and relevant

(See also Physical computing references)

Aarts, Emile, and Stefano Marzano. 2003. The New Everyday: Views on Ambient Intelligence. Rotterdam: 010. Available online at Googlebooks

Baudrillard, Jean. 1968. Le Système des objets. Paris: Gallimard. (The System of Objects 2006 trans. James Benedict. London: Verso; Il sistema degli ogetti trans. Saverio Esposito. Milan: Bonpiani 1972/2007.)

Bullivant, Lucy, ed. 2005. 4dSpace: Interactive Architecture (Architectural Design vol. 157). London: Academy.

Bullivant, Lucy, ed. 2007. 4dSocial (Architectural Design vol. 77 No 4). London: Academy/Wiley.

Dunne, Anthony, 1999. Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. London: Royal College of Art. Cambridge MA: MIT Press 2005.

Dunne, Anthony, and Fiona Raby. 2001. Design Noir: The Secret Life of Electronic Objects. Basel: Birkhauser / August Media.

Greenfield, Adam. 2006. Everywhere. Berkeley CA: New Riders

Shanken, Edward A. 2009. Art and Electronic Media. London: Phaidon

Sterling, Bruce. 2005. Shaping Things. Cambridge MA: MIT Press.

N. Streitz, A. Kameas, and I. Mavrommati (Eds.). 2007. The Disappearing Computer. Springer

Troika (Conny Freyer et al). 2009. Digital by Design: Crafting Technology for Products and Environments. London: Phaidon

Technical

Igoe, Tom. 2007. Making Things Talk. Sebastopol CA: O'Reilly.

Pfister, Cuno. 2011. Getting Started with the Internet of Things. Sebastopol CA: O'Reilly.

O’Sullivan, Dan; Tom Igoe. 2004. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson.
Tom Igoe's ITP course material is at http://tigoe.net/pcomp/

Interesting and useful sites

Arduino http://arduino.cc    http://tinker.it

Processing http://processing.org

https://pachube.com/ (pronounced Patch-bay)

Electronics suppliers

See Physical computing references

THEORY 1: INTERACTION DESIGN CONCEPTS AND TECHNIQUES

Required

Moggridge, Bill. 2007. Designing Interactions. Cambridge: MIT Press.

Norman, Donald A. 1997. La caffettiera del masochista. Psicopatologia degli oggetti quotidiani. Florence: Giunti. (Trans. of The Psychology of Everyday Things. New York: Basic Books. 1988.)

Saffer, Dan. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices. Berkeley CA: Peachpit.

Interesting and relevant

Anceschi, Giovanni, Massimo Botta, Maria Amato Garito. 2006. L'ambiente dell'apprendimento. Web design e processi cognitivi. Milan: Mc Graw-Hill

Bagnara, Sebastian, and Gillian Crampton Smith, eds. 2006. Theories and Practice of Interaction Design. Mahwah NJ: Lawrence Erlbaum.

Bonsiepe, Gui. 1995. Dall’oggetto all’interfaccia. Mutazioni del design. Milan: Feltrinelli. (English trans: Interface: An Approach to Design. Maastricht: Jan van Eyck Akademie.)

Botta, Massimo. 2006. Design dell’informazione. Tassonomie per la progettazione di sistemi grafici auto-nomatici. Trento: Artimedia.

Cooper, Alan, Robert Reimann, and David Cronin. 2007. About Face 3.0: The Esssentials of Interaction Design. New York: Wiley.

Norman, Donald A. 1995. Le cose che ci fanno intelligenti. Il posto della tecnologia nel mondo dell'uomo. Milan: Feltrinelli. (Trans. of Things that Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading MA: Addison-Wesley. 1993.)

Tufte, Edward R. 1983. The Visual Display of Quantitative Information. Cheshire CT: Graphics Press.

THEORY 2: DIGITAL TECHNOLOGIES

Recommended

Banzi, Massimo. 2009. Getting Started with Arduino. Sebastopol CA:O'Reilly. (Also in Italian)

Igoe, Tom. 2007. Making Things Talk. Sebastopol CA:O'Reilly.

Noble, Joshua. 2009. Programming Interactivity: A Designer's Guide to Processing, Arduino, and OpenFrameworks. Sebastopol CA:O'Reilly.

O’Sullivan, Dan, and Tom Igoe. 2004. Physical Computing: Sensing and Controlling the Physical World with Computers. Boston: Thomson, 2004.

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